JetRift

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Relics and Abilities

Six marked relics with configurable powers and persistent cooldowns.

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About

Hold a relic in your main hand and right-click, or use /relic use, to activate its timed power on Java or Bedrock.

Looking for Antiquity? This is JetRift's original six-relic implementation: Fleet, Miner, Sentinel, Ember, Tide and Featherfall. It uses vanilla items and native effects, with no third-party assets or texture pack.

Owners configure duration, amplifier, cooldown, title and availability. Player cooldowns survive reconnects and restarts. Shop and Economy is included for safe item delivery; relic grants do not charge money.

Read the Relics and Abilities setup guide for practical examples, checks and current limits.

Also includes shop. Required plugins are added automatically and count toward your world's plugin limit.

What it does

Commands

Type these in the game chat. Operators are the players you made an operator on the Players tab.

CommandWhat it doesWho can use it
/relic list | use | inspectList relics, activate the marked item in your main hand, or inspect its effect and cooldown.Everyone
/relic give <player> <id> | reset <player> [id]Give one marked relic or reset all or one of a player's relic cooldowns.Operators
/relic settings [enabled true|false]View relic definitions or enable and disable new ability activations globally.Operators
/relic set <id> <setting> <value>Set enabled, title, duration (1..120 seconds), amplifier (0..2) or cooldown (duration..3600 seconds).Operators

Details

Version0.1.0 (2026-11-05)
Works withButternut, the engine JetRift runs
Made byJetRift
CostFree
NotesFirst-party six-relic abilities, marked vanilla items and recoverable operator grants.

Adding it to a server needs a restart. Disable it from the server's Plugins tab and the plugin's files are removed at the next restart; its settings stay, so turning it on again picks up where you left off.

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