JetRift

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Shop and Economy

A buy/sell shop, player payments, banks, daily rewards and an economy you can tune.

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About

Open /shop to browse items and choose how many to buy or sell. Java players get an inventory menu; Bedrock players get touch-friendly forms. You can also trade directly with /shop buy or /shop sell. Every trade checks your balance and inventory space first.

Players start with 100 coins, can earn 250 coins from /daily once every 24 hours, sell ordinary resources, pay online friends, and put money into a personal bank. /balance shows spendable cash and /baltop shows the richest known players by cash plus bank. Coins are in-game money for this world, with no real-money purchases.

Basic building blocks are deliberately expensive to buy and cheap to sell: stone costs 128 coins and sells for 0.25; dirt costs 64 and sells for 0.05; logs cost 256 and sell for 4. Operators can change every item price and add or remove stackable goods.

Tune the currency name, starting balance, balance cap, payment limits, transfer tax and cooldown, daily reward and cooldown, and whether buying or selling is enabled. Optional active-play income is disabled by default; set a salary amount and interval to enable it. Payments require both players to be online. Banks do not pay interest.

What it does

Commands

Type these in the game chat. Operators are the players you made an operator on the Players tab.

CommandWhat it doesWho can use it
/shopBrowse the shop and choose a buy or sell amount. Trading requires Survival mode.Everyone
/shop buy|sell <item> [amount]Buy or sell ordinary items. Example: /shop buy stone 16.Everyone
/balance | /balShow your spendable cash.Everyone
/bank deposit|withdraw <amount|all>Move money between cash and your personal bank. /bank shows both balances.Everyone
/pay <online-player> <amount>Pay a friend. The default transfer tax is zero; the default cooldown is five seconds.Everyone
/dailyClaim the configured daily reward. By default, 250 coins every 24 hours.Everyone
/baltopShow the ten largest known cash + bank balances. Offline balances are last-seen values.Everyone
/economy statusShow the current economy settings.Everyone
/economy set <setting> <value>Change currency, starting money, balance cap, payments, tax, cooldowns, daily rewards, salary or shop switches. /economy status lists settings. Command money values use coins; payment_tax_bps uses basis points (100 = 1%).Operators
/eco give|take|set <online-player> <amount>Give, remove or set a player's cash. /eco reset <online-player> resets cash and bank to the configured starting balance.Operators
/shop price <item> <buy|off> <sell|off>Set coin prices per item. Example: /shop price stone 128 0.25. Use off to disable one side.Operators
/shop remove <item>Remove an item from the shop.Operators
/shop reloadReload config.toml after editing. Invalid settings leave current settings in place. Prices in the file use integer hundredths of a coin.Operators
/shop help | /shop listShow help or list all prices.Everyone

Details

Version0.1.0 (2026-11-03)
Works withButternut, the engine JetRift runs
Made byJetRift
CostFree
NotesFirst release, from a player's shop request. Includes configurable economy and expensive basic blocks.

Adding it to a server needs a restart. Disable it from the server's Plugins tab and the plugin's files are removed at the next restart; its settings stay, so turning it on again picks up where you left off.

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