Shop and Economy
A buy/sell shop, player payments, banks, daily rewards and an economy you can tune.
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Open /shop to browse items and choose how many to buy or sell. Java players get an inventory menu; Bedrock players get touch-friendly forms. You can also trade directly with /shop buy or /shop sell. Every trade checks your balance and inventory space first.
Players start with 100 coins, can earn 250 coins from /daily once every 24 hours, sell ordinary resources, pay online friends, and put money into a personal bank. /balance shows spendable cash and /baltop shows the richest known players by cash plus bank. Coins are in-game money for this world, with no real-money purchases.
Basic building blocks are deliberately expensive to buy and cheap to sell: stone costs 128 coins and sells for 0.25; dirt costs 64 and sells for 0.05; logs cost 256 and sell for 4. Operators can change every item price and add or remove stackable goods.
Tune the currency name, starting balance, balance cap, payment limits, transfer tax and cooldown, daily reward and cooldown, and whether buying or selling is enabled. Optional active-play income is disabled by default; set a salary amount and interval to enable it. Payments require both players to be online. Banks do not pay interest.
What it does
- Includes a confirmation menu with buy/sell amounts of 1, 16 or 64, plus direct commands for up to 2304 items.
- Saves cash, bank and timers with your player data. Normal restarts and world backups keep them together; Java and Bedrock accounts have separate wallets.
- Refuses purchases without enough money or inventory space. Customized, named and enchanted items are kept when selling.
- Uses exact two-decimal coin amounts. Selling prices cannot exceed buying prices for the same item.
- Provides payments, banks, daily rewards, leaderboards and operator money controls. Optional salary needs online Survival play and recent movement; offline time does not earn income.
Commands
Type these in the game chat. Operators are the players you made an operator on the Players tab.
| Command | What it does | Who can use it |
|---|---|---|
/shop | Browse the shop and choose a buy or sell amount. Trading requires Survival mode. | Everyone |
/shop buy|sell <item> [amount] | Buy or sell ordinary items. Example: /shop buy stone 16. | Everyone |
/balance | /bal | Show your spendable cash. | Everyone |
/bank deposit|withdraw <amount|all> | Move money between cash and your personal bank. /bank shows both balances. | Everyone |
/pay <online-player> <amount> | Pay a friend. The default transfer tax is zero; the default cooldown is five seconds. | Everyone |
/daily | Claim the configured daily reward. By default, 250 coins every 24 hours. | Everyone |
/baltop | Show the ten largest known cash + bank balances. Offline balances are last-seen values. | Everyone |
/economy status | Show the current economy settings. | Everyone |
/economy set <setting> <value> | Change currency, starting money, balance cap, payments, tax, cooldowns, daily rewards, salary or shop switches. /economy status lists settings. Command money values use coins; payment_tax_bps uses basis points (100 = 1%). | Operators |
/eco give|take|set <online-player> <amount> | Give, remove or set a player's cash. /eco reset <online-player> resets cash and bank to the configured starting balance. | Operators |
/shop price <item> <buy|off> <sell|off> | Set coin prices per item. Example: /shop price stone 128 0.25. Use off to disable one side. | Operators |
/shop remove <item> | Remove an item from the shop. | Operators |
/shop reload | Reload config.toml after editing. Invalid settings leave current settings in place. Prices in the file use integer hundredths of a coin. | Operators |
/shop help | /shop list | Show help or list all prices. | Everyone |
Details
| Version | 0.1.0 (2026-11-03) |
| Works with | Butternut, the engine JetRift runs |
| Made by | JetRift |
| Cost | Free |
| Notes | First release, from a player's shop request. Includes configurable economy and expensive basic blocks. |
Adding it to a server needs a restart. Disable it from the server's Plugins tab and the plugin's files are removed at the next restart; its settings stay, so turning it on again picks up where you left off.
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