Auction House
Timed player auctions with bidding and online settlement.
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Create timed auctions, inspect bids and settle after expiry.
Bids are offers, not reserved money. Seller and winner must be online in Survival with sufficient stock, cash and inventory space at settlement.
Stock stays in the seller inventory until settlement. Shop and Economy 0.2.0 handles the journaled final exchange.
Read the Auction House setup guide for practical examples, checks and current limits.
Also includes shop. Required plugins are added automatically and count toward your world's plugin limit.
What it does
- Create timed auctions, inspect bids and settle after expiry.
- Bids are offers, not reserved money. Seller and winner must be online in Survival with sufficient stock, cash and inventory space at settlement.
- Stock stays in the seller inventory until settlement. Shop and Economy 0.2.0 handles the journaled final exchange.
Commands
Type these in the game chat. Operators are the players you made an operator on the Players tab.
| Command | What it does | Who can use it |
|---|---|---|
/ah list | List auctions and current bids. | Everyone |
/ah sell <item> <count> <minimum-bid> <seconds> | Create a 30–86400 second auction. | Everyone |
/ah bid <id> <amount> | Offer an increased bid within your current cash. | Everyone |
/ah settle <id> | Seller or winning bidder completes an expired auction. | Everyone |
/ah cancel <id> | Cancel your own unsettled auction. | Everyone |
/ah set <setting> <value> | reload | Tune listing limits and settings. | Operators |
Details
| Version | 0.1.0 (2026-11-04) |
| Works with | Butternut, the engine JetRift runs |
| Made by | JetRift |
| Cost | Free |
| Notes | First bounded, configurable crossplay command release. |
Adding it to a server needs a restart. Disable it from the server's Plugins tab and the plugin's files are removed at the next restart; its settings stay, so turning it on again picks up where you left off.
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