Teams and Clans
Create a team, chat privately, share a home and control friendly fire.
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Create a team, chat privately, share a home and control friendly fire.
Read the Teams and Clans setup guide for practical examples, checks and current limits.
What it does
- Invitations expire; only the owner can invite, kick, transfer ownership or disband.
- Teams, trust, ownership and homes survive restarts. Friendly fire is off by default.
- Shared homes check that the floor and two blocks of headroom remain safe; cooldowns are configurable.
Commands
Type these in the game chat. Operators are the players you made an operator on the Players tab.
| Command | What it does | Who can use it |
|---|---|---|
/clan create <name> | invite <player> | accept | Create a team or join by invitation. | Everyone |
/clan chat <message> | info | home | Private team chat, membership and shared home. | Everyone |
/clan sethome | Team-owner controls. | Everyone |
/clan settings [setting value] | Configure member/clan limits, invite expiry and home cooldown. | Operators |
Details
| Version | 0.1.0 (2026-11-04) |
| Works with | Butternut, the engine JetRift runs |
| Made by | JetRift |
| Cost | Free |
| Notes | First configurable JetRift release. |
Adding it to a server needs a restart. Disable it from the server's Plugins tab and the plugin's files are removed at the next restart; its settings stay, so turning it on again picks up where you left off.
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