Lifesteal
Transfer hearts on player kills, with caps, farming limits and optional elimination.
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Transfer hearts on player kills, with caps, farming limits and optional elimination.
Read the Lifesteal setup guide for practical examples, checks and current limits.
What it does
- Qualifying Survival player kills move configurable hearts from victim to killer. Starting hearts, minimum, maximum and gain are configurable.
- Repeated kills of the same victim have a cooldown. Self kills and uncredited environmental deaths do not transfer hearts.
- Optional elimination puts zero-heart players in Spectator. An operator can revive them. Heart balances survive restarts.
Commands
Type these in the game chat. Operators are the players you made an operator on the Players tab.
| Command | What it does | Who can use it |
|---|---|---|
/hearts | /lifesteal | Show your heart balance. | Everyone |
/lifesteal revive <player> | set <player> <hearts> | Revive or adjust a known player, including an offline player. | Operators |
/lifesteal settings [setting value] | Configure caps, starting hearts, gain, elimination and farming cooldown. | Operators |
Details
| Version | 0.1.0 (2026-11-04) |
| Works with | Butternut, the engine JetRift runs |
| Made by | JetRift |
| Cost | Free |
| Notes | First configurable JetRift release. |
Adding it to a server needs a restart. Disable it from the server's Plugins tab and the plugin's files are removed at the next restart; its settings stay, so turning it on again picks up where you left off.
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