Holograms
Persistent floating labels for instructions, shops and meeting points.
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Operators create named labels at their location with /holo create. Separate up to four text lines by default with |; use text, move and remove to manage them.
Labels use invisible, invulnerable entity nametags for a shared Java/Bedrock representation. Definitions are persisted, and loaded locations reconcile within five seconds. Entity markers prevent duplicate labels after a restart.
By default, up to 32 static holograms are supported; operators can tune the label and line limits and spacing. Live economy/quest placeholders, clickable actions and arbitrary resource-pack display models are outside this first release.
Read the Holograms setup guide for practical examples, checks and current limits.
What it does
- Persistent names, world/dimension positions and one to four text lines.
- Updates saved labels and removes obsolete marked entities when their chunk is loaded.
- Only creates entities in already loaded chunks; creating a label does not generate new terrain.
Commands
Type these in the game chat. Operators are the players you made an operator on the Players tab.
| Command | What it does | Who can use it |
|---|---|---|
/holo list | List configured labels. | Everyone |
/holo create|text <name> <text | next line> | Create or edit a floating label. | Operators |
/holo move|remove <name> | Move a label to you, or remove its definition. | Operators |
/holo reload | Validate and reload saved definitions. | Operators |
/holo config | /holo set <setting> <value> | List settings or save a validated change immediately. Use on/off for switches. | Operators |
/holo status | Check whether label locations are loaded and marker lines are live. | Operators |
Details
| Version | 0.1.0 (2026-11-04) |
| Works with | Butternut, the engine JetRift runs |
| Made by | JetRift |
| Cost | Free |
| Notes | First bounded release. See the documented feature limits. |
Adding it to a server needs a restart. Disable it from the server's Plugins tab and the plugin's files are removed at the next restart; its settings stay, so turning it on again picks up where you left off.
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