Custom Bosses
Create bounded vanilla-model bosses with custom stats, pulse attacks and rewards.
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Create bounded vanilla-model bosses with custom stats, pulse attacks and rewards.
Read the Custom Bosses setup guide for practical examples, checks and current limits.
What it does
- Configure zombie, husk, skeleton or spider bosses with a name, health, attack damage and speed.
- Bosses return to their spawn area when they exceed the leash distance. A configurable nearby magic pulse adds an ability.
- Configure extra item loot and the active-boss limit. Definitions and defeat counters survive restarts.
Commands
Type these in the game chat. Operators are the players you made an operator on the Players tab.
| Command | What it does | Who can use it |
|---|---|---|
/boss list | List boss types and active count. | Everyone |
/boss create <id> | set <id> <setting> <value> | info <id> | remove <id> | Manage named boss definitions. | Operators |
/boss spawn <id> | clear | Spawn a boss near you or remove active bosses. | Operators |
/boss settings max_active <number> | Set the active-boss cap, at most 16. | Operators |
Details
| Version | 0.1.0 (2026-11-04) |
| Works with | Butternut, the engine JetRift runs |
| Made by | JetRift |
| Cost | Free |
| Notes | First configurable JetRift release. |
Adding it to a server needs a restart. Disable it from the server's Plugins tab and the plugin's files are removed at the next restart; its settings stay, so turning it on again picks up where you left off.
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