Combat Protection
Stop teleport escapes and apply a reconnect consequence for leaving a fight.
Create a world with this pluginYou will be asked to sign in with Google if you are not signed in yet. The plugin is switched on when the world is made.
Or add it to a world you already have
Sign in and you can add this plugin to one of your own worlds from here, or from the Plugins tab of its dashboard.
Sign in with GoogleAbout
Stop teleport escapes and apply a reconnect consequence for leaving a fight.
Read the Combat Protection setup guide for practical examples, checks and current limits.
What it does
- Positive direct player damage starts a configurable combat timer on both players.
- Tagged players cannot teleport or use configured escape commands.
- Leaving during combat persists a configurable health deduction for the next join. It leaves at least half a heart and does not create an extra death.
Commands
Type these in the game chat. Operators are the players you made an operator on the Players tab.
| Command | What it does | Who can use it |
|---|---|---|
/combat | See remaining combat time. | Everyone |
/combat settings [setting value] | Configure tag duration, teleport blocking and disconnect damage. | Operators |
/combat clear <player> | Clear a player’s tag and pending reconnect penalty. | Operators |
Details
| Version | 0.1.0 (2026-11-04) |
| Works with | Butternut, the engine JetRift runs |
| Made by | JetRift |
| Cost | Free |
| Notes | First configurable JetRift release. |
Adding it to a server needs a restart. Disable it from the server's Plugins tab and the plugin's files are removed at the next restart; its settings stay, so turning it on again picks up where you left off.
Want another plugin?
Tell us its name or what you want it to do.